Printing tall things get suddenly worse


(sorry I can only post one image)

TLDR; The top surface shows the lines are printing all wonky even though lower height lines print fine.

I was printing this calibration print to fix my vertical esteps. I noticed the print has an obvious height where the quality drops off drastically.

  • It was printed unsupported, so the tops if the circles make sense.
  • The visible band below the top circle makes sense I guess (as it’s the only part of the part that has a long straight line… so prints at a faster speed)
  • from about half way up the big circle the surface texture gets much worse.
  • the top surface print lines are not straight.

How can I fix any/all of these issues?

Cheers
Nigel


The other image

I’ve never seen this model, but you said it is for calibration.
I also don’t know what the printing orientation was.

Because this model is so thin, I would print it along the X Axis…
This would keep the model from wiggling around less the taller it goes.

It is probably this model: Vertical holes calibration by JPR75 | Download free STL model | Printables.com

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In that case, the model is to judge if you need support or not for the holes.

Which way was the model orientate on the build plate?

Any tall model has 2 resonance frequency in both the X and Y axis. Thin flat models are most susceptible. The Resonance frequency lowers as it gets taller. Klipers input shapers are calibrated at the build plate and can’t predict a wobbly model.

Christian Vick’s extensions have a function that automatically lowers print speed as the gantry moves up in an attempt to compensate. I’ve not tested how well they work

Try 3 at once

Also the model is intended to determine how tall you can print without supports. I assume the author EXPECTS quality to take a nosedive.

Yep it was oriented in probably the worst way for wobble in the y axis. I’ll do some resonance tuning. I have Christian Vic’s mods, I haven’t worked out how to engage the one that reduces speed at height though. Good call. I recon you are right. If I even rotated it 90 degrees so the y move is longer it should fix it.

I’ll have a try once i get some more filament.

Thanks for the help.